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- Robots of the Arena By Daniel M. Kent
-
- Version 1.0
-
- Copyright information:
- This games is the intellectual property of Daniel Martyn Kent. Permission
- is granted to duplicate and distribute freely so long as no profit is
- gained by the copier and all files in this archive are present and
- unchanged. The game MAY be included on PD collections sold for profit so
- long as I am informed (This includes magazine coverdisks)
-
- Introduction
-
- There are two things you must know about Robots of the Arena:
- (1) It features robots.
- (2) They exist in an arena.
-
- Actually there is more than that. Each player controls a robot.By issuing
- their robots a sequence of commands, the players attempt to score as many
- points as they can while preventing their opponents from achieving their
- objectives.
-
- The Setup Window
-
- When the game is first started, you will be presented with the setup
- window. Here you name the robots and decide what objects you want in the
- arena.
-
- Robot settings:
- Each robot has an id and an owners name.The id is displayed on the map of
- the arena so that you can tell one robot from another. It can be up to 2
- characters long. By default, each robot simply has a number.
- To change the id of a robot, click on the string gadget, delete the
- previous id and type a new one. Each player should also put their name in
- the larger string gadget next to their robot to prevent arguments later
- on...
-
- Object settings:
- There are a variety of objects that can exist in the arena. The sliders
- at the bottom of the setup window adjust the number of each that will
- be placed in the arena. If the sliders are left on zero then built in
- defaults will be used.
-
- The objects, in order, are:
-
- Movers (red arrows): These act like conveyor belts, moving whatever
- moves onto them in the direction indicated.
- Crates (crates) : Crates can be pushed around. If they fall into a
- pit they are destroyed.
- Teleports (Big T) : Anything moving onto a teleport is moved to a
- random postion on the map.
- Blocks (stripy) : Cannot be moved of affceted in any way.
- Crystals (blue) : pushing a crystal down a pit scored 1 point for
- the player involved. A new crystal will then appear
- Red crystals (red) : Same as crystals but worth 2 points.
- Pits : Robots cannot move onto pits. See notes for other
- objects.
-
- Make sure there are always some crystals and pits otherwise points cannot
- be scored.
-
- Once you have completed the settings, click the OK button to go to the
- main game screen.
-
- The map window
-
- This shows you what is going on in the arena. The robots have their id's
- on them. A robots facing is shown by the yellow stripe on their front.
-
- The program editor
-
- Rather than controlling their robots in real time, each player gives
- their robots instructions for the next few seconds of gameplay.
- Once all the players have given their instructions, all the robots
- follow their programs.
-
- The progran editor is used by each player in turn to set their robots
- program. Each program consists of 8 intructions chosen from:
-
- Forward Back Turn left Turn right Wait
-
- These are pretty self explanatory. To add an instruction to the list,
- click on one of the arrows of on the wait circle in the center.
- If you make a mistake, click the CLR button to clear the program
- and start again. Remember that the left and right arrows DO NOT move the
- robot but turn it on the spot.
-
- The aim of the game is to push crystals into pits so you must plan your
- route carefully. You may need to manouver the crystals into position
- before finally pushing them in.
-
- Notes
-
- To quit, click the close gadget on the setup window or on the map window.
-
- The game continues forever in this version so decide on a points total to
- play to, set a time limit or play to a certain number of turns to decide
- a winner.
-
- If you find a bug, want to tell me what to improve about the game or just
- want to give encouragement then you can contact me by:
-
- Email: dan@hinstock.demon.co.uk
-
- SnailMail: 3 Chester Road
- Hinstock
- Near Market Drayton
- Shropshire
- TF9 2SY
- ENGLAND
-
- If you send a reasonable cash donation then I will send you a disk with
- the latest version of "robots" and some of my other games.
- I will also make a custom version of the game if you want so you can have
- a personal version. Just let me know what changes you would like and what
- the defaults should be.
-
- If anyone makes some better graphics sets for the game then please send
- them to me so I can include them with the game rather than my amateur
- attempts. Please do not distribute different graphics sets with the game
- until I have seen them.
-
- Magazines: If you want to use my game on a cover disk/CD then let me know
- and I'll do you a custom version with bonus features and your magazine
- logo featured.
-
- Bugs:
- A loop of movers causes a crash. I'm working on this but in the meantime,
- in the unlikely event that loop is formed, just click the maps close
- gadget and select "new map"
-
- NEXT VERSION:
-
- Bigger and better screenmodes (I'm running on a TV at the moment so can
- only use Hires and stay sane)
- Bigger Maps
- Variable numbers of robots
- more objects
- Better robot graphics
- Destruction version where you can damage other robots.
- Upgrades for robots (either collected or purchased)
-
- Any other suggestions?
-
- Thanks for reading my first ever program documentation.
-
- Daniel M. Kent
-